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Add NavigationRegion costs for 2D and 3D pathfinding #61739
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I ... have no idea what is causing this one linux build to fail, help! |
The error is:
So you seem to have a mismatch between a prototype and a macro. Maybe argument arity, type, or constness mismatch. |
Maybe clash between using |
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Add NavigationRegion costs for pathfinding.
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Adds NavigationRegion costs for pathfinding in 2D and 3D.
Each navigationregion has two new properties.
Fixed
enter_cost
value for entering this region from a different region e.g. entering from "ground" region to "water" region.Distance based
travel_cost
multiplier for moving on the same navmesh.Note that since 2D converts pixel units to full 3D world pathfinding units on the navigationmap the 2D travel_cost has a tremendous effect and the 2D enter_cost value needs to be increased dramatically compared to 3D for a similar pathfinding result.
Godot 4.0 TestProject for 2D and 3D:
NavigationRegionCostTestMap.zip