Automatically add root node when drag-and-dropping in 3D editor #55626
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3.x
version of #55522.This also uses correct capitalization scheme for 3D meshes that are drag-and-dropped, like in the 2D editor.
Note: The new root node will be called "Spatial2" instead of "Spatial". This is because of a node naming conflict that occurs while the tree is being created, but I don't know why. This does not occur when using the scene tree dock button to create a root node.