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OS/device including version:
Observed in macOS Editor (may exist in other platforms too)
Issue description:
Setting a joystick dead-zone to 1.0 would presumably return a constant zero from get_action_strength. Instead, it returns a code-breaking NaN (NaN's simply error out in GDScript).
Steps to reproduce:
See above.
The text was updated successfully, but these errors were encountered:
Godot version:
3.1
OS/device including version:
Observed in macOS Editor (may exist in other platforms too)
Issue description:
Setting a joystick dead-zone to 1.0 would presumably return a constant zero from get_action_strength. Instead, it returns a code-breaking NaN (NaN's simply error out in GDScript).
Steps to reproduce:
See above.
The text was updated successfully, but these errors were encountered: