Fix memory leak in GDScript during infinnity loops with yields#19828
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akien-mga
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Jun 28, 2018
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Please don't put condition and code block inline for ifs, it makes it hard to read what is the condition and what is the statement that will be executed. We tolerate it for simple if (cond) return false;, but even then I'd advise not to use it.
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Ah, makes sense. Fixed.
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this script should be included in the Godot test project 😄 |
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It actually is. But it is also here for those lazy and trustful persons like me (= |
williamd1k0
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Cherry-picked for 3.0.7. |
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Fixes #19823 introduced in #17291
The code below passes assertions
and produce output
Also I'm attaching example project witch fails with 3.0.3+ and passes with current pr.
godot_yield_leak.zip
CC @Warlaan