Fix BlendSpace point insertion shift at a specific index#119069
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BlueCube3310
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May 10, 2026
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Tested, this fixes issues with the last node disappearing after undoing removing other nodes. The changes make sense to me
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Split from #119029
The shift loop must start from
blend_points_used, which is the first free slot, notblend_points_used - 1, which is the last occupied slot. Otherwise, the last shifted point is overwritten instead of preserved.For example inserting
Bat index1into[A, C, empty]should result in[A, B, C]but currently it is[A, B, empty]