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Regenerate auto triangles when a blend point is removed#119067

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Ryan-000 wants to merge 1 commit into
godotengine:masterfrom
Ryan-000:fix-animation-7
Open

Regenerate auto triangles when a blend point is removed#119067
Ryan-000 wants to merge 1 commit into
godotengine:masterfrom
Ryan-000:fix-animation-7

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@Ryan-000
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Split from #119029

When auto_triangles is enabled, removing a blend point should regenerate the triangulation. Currently, it does not, leaving the blend space in a broken state.

This can be mitigated by toggling the "Generate blend triangles automatically" button off and on again, but that is tedious and should not be required.

When `auto_triangles` is enabled, removing a blend point should regenerate the triangulation. Currently, it does not, leaving the blend space in a broken state.

This can be mitigated by toggling the "Generate blend triangles automatically" button off and on again, but that is tedious and should not be required.
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