Ignore this PR; tests#118823
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Adds tapered variants of the capsule and cylinder — shapes with different top and bottom radii, useful for organic forms, projectiles, or any object needing a smooth transition between different sizes. - New `TaperedCapsuleShape3D` and `TaperedCylinderShape3D` physics shapes. - New `TaperedCapsuleMesh` primitive mesh (the tapered-cylinder mesh case is already covered by the existing `CylinderMesh`). - Jolt Physics backend implemented natively via `JPH::TaperedCapsuleShape` / `JPH::TaperedCylinderShape`. - Godot Physics 3D backend falls back to regular capsule/cylinder with a one-time warning, so the shapes are usable on either engine. - Editor gizmos (collision and mesh) with handles for both radii and height. - Adds a convenience `radius` property to `CylinderMesh` that sets both top/bottom radii (hidden in the inspector, exposed via script).
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Edit: This is a test, not a real PR. Please ignore it.
I wanted to test if AI would, after #118688 was merged, still happily submit a large feature, or self-disclose as AI. The AI i tested with (claude code) never looked at
CONTRIBUTING.mdand submitted the PR on my behalf before I could stop it 😅At least it added
🤖 generated with claude codein the description, though this seems to be a claude code policy, not ours.The real author of the code changes are remarked in 118823, used out of convenience. The commit in this PR was faked to fool the AI. I would delete the commit/pr, but github doesn't allow me to.