GDScript: Fix crash when DEV_ENABLED#117346
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I discovered this whilst testing the MR) for #117339, which was crashing with DEV_ENABLED.
Fix double-free of GDScript coroutine stack when re-awaiting
Fixes a crash caused by a double-free of stack
Variants in the GDScript VM when a resumed coroutine hits anotherawait.Root Cause
When
GDScriptFunction::call()is invoked with a saved state (p_state != nullptr) and the function suspends again (awaited = true), the cleanup code at the end ofcall()destroys the stack Variants in the old state's buffer:However,
p_state->stack_sizeis never reset to0. Later, when the oldGDScriptFunctionStateis destroyed,~GDScriptFunctionState()calls_clear_stack(), which seesstack_size != 0and destroys the same Variants again — a double-free.Crash Details
GDScript backtrace:
C++ backtrace:
The chain: timer
timeout→ destroys one-shot slot callable → releasesCallableCustomBindholding aRef<GDScriptFunctionState>→~GDScriptFunctionStatecalls_clear_stack()→ attempts to destroy already-freed stack Variants.Fix
Set
p_state->stack_size = 0after the stack is freed, preventing the redundant destruction in_clear_stack().Note
🤖 AI disclosure: I used API to assist with troubleshooting and identifying the fix