Docs: Clarify that instance_set_ignore_culling disables layer culling#117158
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instance_set_ignore_culling disables layer culling
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The documentation for
RenderingServer.instance_set_ignore_cullingenumerates that it disables both frustum and occlusion culling, but it actually also disables layer culling. This caught me by surprise since it was undocumented.Reference:
godot/servers/rendering/renderer_scene_cull.cpp
Line 2861 in 220b0b2