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Add compatibility handler to RADIANCE in sky shaders#114773

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akien-mga merged 1 commit into
godotengine:masterfrom
clayjohn:sky-shader-radiance-fix
Jan 9, 2026
Merged

Add compatibility handler to RADIANCE in sky shaders#114773
akien-mga merged 1 commit into
godotengine:masterfrom
clayjohn:sky-shader-radiance-fix

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@clayjohn clayjohn commented Jan 9, 2026

Fixes: #114763

Regression from #107902

Radiance was a textureCube, but now it is a texture2D. For compatibility purposes we need to continue exposing a cube texture. So we need to add this scaffolding to properly sample from it.

…as changed.

It was a textureCube, but now it is a texture2D. For compatibility purposes we need to continue exposing a cube texture. So we need to add this scaffolding to properly sample from it.
@clayjohn clayjohn added this to the 4.6 milestone Jan 9, 2026
@clayjohn clayjohn requested a review from DarioSamo January 9, 2026 00:20
@clayjohn clayjohn requested a review from a team as a code owner January 9, 2026 00:20
@akien-mga akien-mga changed the title Add compatibility handler to RADIANCE in sky shaders Add compatibility handler to RADIANCE in sky shaders Jan 9, 2026
@akien-mga akien-mga merged commit a7c6538 into godotengine:master Jan 9, 2026
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Thanks!

rivie13 pushed a commit to rivie13/Phoenix-Agentic-Engine that referenced this pull request Feb 16, 2026
…ce-fix

Add compatibility handler to `RADIANCE` in sky shaders
@clayjohn clayjohn deleted the sky-shader-radiance-fix branch April 7, 2026 17:33
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sky shader throwing 10,839 errors in output after upgrading to 4.6 beta 3

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