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sm64rt
sm64rt PublicForked from sm64pc/sm64ex
Fork of https://github.com/sm64pc/sm64ex with raytracing support.
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libgens-sonicglvl
libgens-sonicglvl PublicLevel Editor for the PC version of Sonic Generations
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1,095 contributions in the last year
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Contribution activity
March 2025
Created 26 commits in 6 repositories
Created a pull request in hedge-dev/UnleashedRecomp that received 9 comments
Add CLI installation check option.
Closes #1357. TODO Japanese German French Spanish Italian
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lines changed
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9
comments
Opened 19 other pull requests in 2 repositories
rt64/rt64
16
merged
1
open
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Add sample locations workaround for Intel & Mesa.
This contribution was made on Mar 25
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Use min resolve mode on render target conversions for depth.
This contribution was made on Mar 25
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Move PrimZ to vertex shader.
This contribution was made on Mar 25
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Switch to Vulkan on old NVIDIA driver.
This contribution was made on Mar 23
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Add automatic GraphicsAPI option.
This contribution was made on Mar 23
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Avoid using native samplers on reinterpreted tiles.
This contribution was made on Mar 23
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Fix native samplers not being usable on tile copies.
This contribution was made on Mar 23
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Depth clear optimization.
This contribution was made on Mar 22
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Do not use native samplers for tile copies.
This contribution was made on Mar 22
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Fix upper range of texture descriptor set.
This contribution was made on Mar 22
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Avoid using get dimensions.
This contribution was made on Mar 22
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Work around present wait issue on NVIDIA, Vulkan, Windows and multi-monitor setup.
This contribution was made on Mar 22
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Extend RDNA3 workaround.
This contribution was made on Mar 22
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Enable re-spirv again by making different shader generation for specialized shaders.
This contribution was made on Mar 22
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TMEM Hasher V4: fixes very small tiles that need correct odd word swapping
This contribution was made on Mar 21
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Use native samplers on SD textures.
This contribution was made on Mar 16
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Match mipmap lod bias in native sampler to shader.
This contribution was made on Mar 15
hedge-dev/UnleashedRecomp
1
open
1
closed
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Remove the need for vkDeviceWaitIdle.
This contribution was made on Mar 13
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Attempt to skip using embedded SDL static build outside of Windows.
This contribution was made on Mar 5
Reviewed 28 pull requests in 5 repositories
hedge-dev/UnleashedRecomp
13 pull requests
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Fix DX10 cubemap DDS files failing to load correctly.
This contribution was made on Mar 25
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Explicitly set working directory to executable directory on boot
This contribution was made on Mar 24
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Preload the executable on Windows.
This contribution was made on Mar 24
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GPU Upload Heap & UMA.
This contribution was made on Mar 23
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Added MSAA level availability checks
This contribution was made on Mar 23
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Fix Cool Edge whale not having reflections.
This contribution was made on Mar 23
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Fix DLC info message always being displayed
This contribution was made on Mar 20
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Apply half pixel offset in the vertex shader.
This contribution was made on Mar 20
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Added Flatpak runtime detection
This contribution was made on Mar 19
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Fix Options Menu sliders being frame-dependent at lower framerates
This contribution was made on Mar 19
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Add CLI installation check option.
This contribution was made on Mar 15
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Updated build instructions for Linux
This contribution was made on Mar 4
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Add EU GoD game and Title Update hashes
This contribution was made on Mar 2
rt64/rt64
7 pull requests
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Bump MAX_BINDING_NUMBER to a higher limit
This contribution was made on Mar 24
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Add automatic GraphicsAPI option.
This contribution was made on Mar 23
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fix(metal): Fixes two instances of bad releases
This contribution was made on Mar 23
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fix(metal): mark resolvable textures as shader write
This contribution was made on Mar 15
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fix(metal): mark arg buffer as modified
This contribution was made on Mar 15
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Add Metal Support
This contribution was made on Mar 10
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Disable function type cast mismatch warning on clang (for imgui)
This contribution was made on Mar 6
godotengine/godot
5 pull requests
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Implement Fragment density map support.
This contribution was made on Mar 25
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Vulkan raytracing plumbing
This contribution was made on Mar 12
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Clean up more dynamic allocations in the RD renderers with a focus on 2D
This contribution was made on Mar 11
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Fix deadlock between
PipelineHashMapRD::local_mutex
andGDScriptCache::mutex
This contribution was made on Mar 10 -
Use separate WorkThreadPool for shader compiler.
This contribution was made on Mar 4
renderbag/plume
2 pull requests
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Metal: Fix releases & increase MAX_BINDING_NUMBER
This contribution was made on Mar 24
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feat: Metal & RT64 sync
This contribution was made on Mar 16
renderbag/dxc-bin
1 pull request
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Add CMake file for importing tool and libraries.
This contribution was made on Mar 7
Created an issue in hedge-dev/UnleashedRecomp that received 19 comments
Choppy / Crackly Audio
NOTICE Before reporting this issue, please make sure you're using the latest version of the game: https://github.com/hedge-dev/UnleashedRecomp/rele…
19
comments
Opened 25 other issues in 4 repositories
renderbag/plume
11
open
1
closed
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Test whether locations work properly in Metal.
This contribution was made on Mar 21
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Implement resource pools in Vulkan.
This contribution was made on Mar 16
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Implement D3D12 Enhanced Barriers.
This contribution was made on Mar 16
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Rework barriers in general.
This contribution was made on Mar 16
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Implement descriptor heaps on Metal.
This contribution was made on Mar 16
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Implement raytracing on Metal.
This contribution was made on Mar 16
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Implement query pools on Metal.
This contribution was made on Mar 16
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Implement waitable present on Metal.
This contribution was made on Mar 16
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Create CMakeLists with setup for static library and RHI example.
This contribution was made on Mar 16
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Migrate RHI example from RT64.
This contribution was made on Mar 16
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Migrate dependencies from RT64.
This contribution was made on Mar 16
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Get rid of XXH3 as a dependency by replacing the key used by the hashmap in Metal.
This contribution was made on Mar 16
hedge-dev/UnleashedRecomp
4
open
3
closed
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Configuration file should be versioned.
This contribution was made on Mar 15
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Add Integrity Check commandline option.
This contribution was made on Mar 13
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Running the game through the Windows Start Menu search bar causes multiple issues.
This contribution was made on Mar 9
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Intel users need to be auto-switched to Vulkan to work around driver issues.
This contribution was made on Mar 8
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Missing Geometry on Spagonia on systems without Copy Queue Overlap
This contribution was made on Mar 6
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Save Backup System
This contribution was made on Mar 5
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Check for MSAA Level availability.
This contribution was made on Mar 4
rt64/rt64
3
closed
2
open
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Sample positions seems to be reported incorrectly on Mesa for Intel
This contribution was made on Mar 24
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Avoid usage of GetTextureDimensions in shaders.
This contribution was made on Mar 21
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Do not pick the same queue family for the different queue family types.
This contribution was made on Mar 11
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Add support for more DDS formats.
This contribution was made on Mar 9
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Super Smash Bros seems to generate multiple texture hashes for some elements when paused.
This contribution was made on Mar 2
Zelda64Recomp/Zelda64Recomp
1
open
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Running the game through the Windows Start Menu search bar crashes.
This contribution was made on Mar 9
48
contributions
in private repositories
Mar 5 – Mar 25