Keep the bottom panel size separate.#111499
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IMO this should be editor setting. |
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Can this be persisted across sessions? |
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Needs rebase. And yeah, it would be nice to persist the value in editor layout. Shouldn't be difficult to add. |
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Nothing left of previous codes 😂 |
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rebased and rewritten |
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Seems like saving |
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You should also remove the loading code for |
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Sorry, it's 1 AM, I'm editing in sleep 😂 |
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Thanks! |
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When testing the new dev builds this change has completely destroyed my expectations between panels and leads to me spending a lot of unneeded time resizing the bottom dock. I feel this is a subversion of how users would expect tabs within a container to function. Look to the way blender handles the different panels. Changing the content of a panel does not resize the panel. The user has already decided how large that panel is and the content is not the deciding factor. It's like if I changed the timeline on the bottom of the screen to the graph editor and suddenly it changed my entire window layout. Godot itself does not handle tabs in this way anywhere else in the engine. Switching between the scene layout and import settings does not resize the entire left column of my screen. At the very least there should be a toggle somewhere in the editor settings to unify all the dock heights. |
close godotengine/godot-proposals#13359
2025-10-10.22-05-52.mp4