Prevent errors when drawing debug meshes with no mesh data. #101014
+7
−4
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Adds a few checks to ensure a debug collision mesh contains mesh data before attempting to add it to the gizmo draw list. This prevents errors when using
SeparationRayShape3D
, which is only intended to draw a single line, and contains no mesh data.Closes #100665
This fixes the same issue as #100968, just using a different method that performs a check for null mesh data before adding the debug mesh. This is probably the more proper fix, but I'll leave the other pull request open for now.