Fix mesh errors in SeparationRayShape3D debug fills #100968
Open
+25
−1
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Fixes an issue where
SeparationRayShape3D
would generate errors when debug meshes are enabled, due to the ray's debug mesh being generated as an empty array. This fix adds a single triangle to the debug mesh, which follows the shape of the debug line.Closes #100665
Edit: This fixes the same issue as #101014, but using a less than ideal workaround. I will leave this pull request open for now, but the other fix is likely to be preferable.