AudioStreamPolyphonic
ignores the AudioStreamPlayer
pitch and volume properties
#91605
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Tested versions
Reproducible in 4.2.1.stable (haven't had time to reproduce in other versions, sorry. If needed I can do in a couple of days)
System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.5212) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads)
Issue description
While using the AnimationPlayer to change the pitch scale property of an AudioStreamPlayer, the pitch is unaltered, both in editor and at runtime.
Steps to reproduce
Play an animation that changes the pitch scale property of an AudioStreamPlayer node and plays an AudioStream res.
Minimal reproduction project (MRP)
pitch_bug_test_project.zip
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