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AudioStreamPolyphonic ignores the AudioStreamPlayer pitch and volume properties #91605

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Tracked by #76797
LuisEscorza opened this issue May 6, 2024 · 3 comments · May be fixed by #92642
Open
Tracked by #76797

AudioStreamPolyphonic ignores the AudioStreamPlayer pitch and volume properties #91605

LuisEscorza opened this issue May 6, 2024 · 3 comments · May be fixed by #92642

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@LuisEscorza
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Tested versions

Reproducible in 4.2.1.stable (haven't had time to reproduce in other versions, sorry. If needed I can do in a couple of days)

System information

Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.5212) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads)

Issue description

While using the AnimationPlayer to change the pitch scale property of an AudioStreamPlayer, the pitch is unaltered, both in editor and at runtime.

Steps to reproduce

Play an animation that changes the pitch scale property of an AudioStreamPlayer node and plays an AudioStream res.

Minimal reproduction project (MRP)

pitch_bug_test_project.zip

@killzebug killzebug linked a pull request Jun 1, 2024 that will close this issue
@AThousandShips AThousandShips added this to the 4.3 milestone Jun 1, 2024
@TokageItLab TokageItLab changed the title AudioStreamPlayer pitch unnafected by AnimationPlayer AudioStreamPolyphonic ignore the AudioStreamPlayer pitch and volume properties Jun 1, 2024
@TokageItLab TokageItLab changed the title AudioStreamPolyphonic ignore the AudioStreamPlayer pitch and volume properties AudioStreamPolyphonic ignores the AudioStreamPlayer pitch and volume properties Jun 1, 2024
@AThousandShips
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@RadiantUwU
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Can we try to get it fixed for 4.4 cherry-picking 4.3?

@AThousandShips
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If you have a solution please open a PR

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5 participants