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Windows 11 - Chrome 127.0.6533.120 (Official Build) (64-bit)
Issue description
AudioStreamPolyphonic does not update the volume from assigned bus (except from Master) once played, doesn't seem related to sampling as it happens in 4.2.3.dev, happens both with and without threads
AThousandShips
changed the title
[Web,Audio] Bus volume ignored for AudioStreamPolyphonic
[Web] Bus volume ignored for AudioStreamPolyphonicAug 22, 2024
Very strange. I can reproduce it on Godot 4.3 stable. But 4 days ago, with the same version, I was looking for a workarround for AnimationPlayer's audio clips (that seem to use AudioStreamPolyphonic under the hood) ignoring the volume_db property on web, and discovered changing buses volume also didn't work on web. And then for some reason I still don't understand, changing buses volume worked and they also worked in Adam Scott's MRP.
Tested versions
4.4.dev [568589c]
4.2.3.dev [12ae52f]
System information
Windows 11 - Chrome 127.0.6533.120 (Official Build) (64-bit)
Issue description
AudioStreamPolyphonic
does not update the volume from assigned bus (except fromMaster
) once played, doesn't seem related to sampling as it happens in 4.2.3.dev, happens both with and without threadsPossibly related to:
AudioStreamPolyphonic
ignores theAudioStreamPlayer
pitch and volume properties #91605But isn't related to the volumes of other options here but specifically the server itself
Works correctly on Windows
Steps to reproduce
See MRP
Minimal reproduction project (MRP)
audio_mrp.zip
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