Signal 'tree_exiting' is already connected to given callable 'Joint2D::_body_exit_tree' in that object.
Error on project start.
#90408
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Tested versions
System information
Godot v4.3.dev (9d6bdbc) - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.5186) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
Upon running the Physics-Based Platformer 2D Demo project Godot throws this error every time:
This error does not appear with 4.2.1 Stable version.
Steps to reproduce
Run the Physics-Based Platformer 2D Demo project and view the Output or console log.
Minimal reproduction project (MRP)
Use the Physics-Based Platformer 2D Demo project.
Bisect Results
63bff87 is the first bad commit
commit 63bff87
Author: @KoBeWi
Date: Sun Apr 7 12:21:40 2024 +0200
scene/2d/physics/joints/joint_2d.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
That is #90340
That PR was a fix for Issue #90107 so it seems perhaps one error was traded for another?
Or possibly the Demo itself has a problem, but again this error does not occur with 4.2.1 Stable, so if it is an error it is due to a change in 4.3 that is either breaking or bringing an old problem to light.
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