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Error calling deferred method: 'PinJoint2D::Joint2D::_update_joint': Method expected 1 arguments, but called with 0.
Error on project start.
#90107
Comments
Can you do a bisect to pinpoint what commit actually introduced this? You're listing a period of 3 months Also can you try a recent commit? You're testing a 2 months old commit |
Sorry I wasn't clear, it happens on Master too, the latest version. But yes, I can do some more checking to figure out what point it actually Again though, it also happens on Master. I was just trying to pinpoint when it started, but clearly didn't do a great job of that. |
FYI: Here it is still happening on Commit 29b3d9e Godot v4.3.dev (29b3d9e) - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.5186) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
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It's good to list the current version if you want to make sure people know it's still occurring |
I believe the error messages started at this point: Yes, that is some months ago, but building 087a397 (and later) produces the error when running the demo project, while building from ba96dbb (and earlier) does not. |
got this bug too on 4.3 dev 5 |
Tested versions
EDIT: Reproducible with: Godot v4.3.dev (29b3d9e)
EDIT: I will update with a better starting commit later if this isn't solved before I find it. My previous "working"/"not working" commits were mistaken.
It seems like this error started some time back though.
For sure it does not happen in 4.2.1, so it is a new error for 4.3, at least in this project.
System information
Godot v4.3.dev (29b3d9e) - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.5186) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
New error on code that works in 4.2.1:
Steps to reproduce
Start up the Godot Physics-Based Platformer 2D demo project and it shows this error immediately:
Minimal reproduction project (MRP)
Use the Physics-Based Platformer 2D demo project found here:
https://github.com/godotengine/godot-demo-projects/tree/master/2d/physics_platformer
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