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Tiny paddings in popup windows #89718
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CC @bruvzg |
I can't see any difference in the padding on macOS and Windows. What's your editor scale and macOS screen scale? |
Default system screen scale, 16 inch macbook (3456x2234), in Godot I usually use 1.6 but it doesn't look any different at 2.0 (which is the default) |
I just noticed @adamscott doesn't have paddings in his popups too: #90660 They need more space: So this issue isn't strictly macOS-specific |
@adamscott and @passivestar are you using a custom theme at all? Does this happen also in the default one? |
@coppolaemilio we do but I have the same problem with the default theme (the first screenshot I attached on top is using the default one). We both seem to be using a high dpi display though Here's the default theme: Same 4 pixels: |
So the paddings might not be getting multiplied by the rendering scale 🤔 |
Tested versions
Reproducible in 4.2.1 and 4.3
System information
macOS 14.2.1 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
Issue description
There's basically no space around popup window content on macOS no matter what editor settings I try, this is the default theme:
This is on windows:
The conversation about this started here
P.S. The default padding could also be increased by ~50%, because even on windows it look a bit too packed
Steps to reproduce
N/A
Minimal reproduction project (MRP)
N/A
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