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GPUParticles2D color attribute not working in GLES3 (compatibility) #72847

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JonqsGames opened this issue Feb 7, 2023 · 2 comments · Fixed by #72853
Closed

GPUParticles2D color attribute not working in GLES3 (compatibility) #72847

JonqsGames opened this issue Feb 7, 2023 · 2 comments · Fixed by #72853

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@JonqsGames
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JonqsGames commented Feb 7, 2023

Godot version

4.0 beta 17

System information

Windows 10

Issue description

Setting the color attribute in ParticleProcessMaterial for GPUParticles2D does not work with compatibility renderer
(works with forward+)

Steps to reproduce

Set renderer to compatibility
Create a GPUParticles2D
Add ParticleProcessMaterial and set Color attribute (creating a particle shader and setting the COLOR is the same)

Minimal reproduction project

Particle2DColor.zip

@clayjohn
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clayjohn commented Feb 7, 2023

This may have been fixed by #72681 which was merged shortly after Beta 17. At the time I made #72681 I tested both MultiMeshInstance and Particles and they appeared to be working fine.

But, in case the issue is specific to your project, could you please upload an MRP showing the issue?

@JonqsGames
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Tested on latest master too and the color is still not applied.
I just added a MRP to the issue.

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3 participants