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Setting the color attribute in ParticleProcessMaterial for GPUParticles2D does not work with compatibility renderer
(works with forward+)
Steps to reproduce
Set renderer to compatibility
Create a GPUParticles2D
Add ParticleProcessMaterial and set Color attribute (creating a particle shader and setting the COLOR is the same)
This may have been fixed by #72681 which was merged shortly after Beta 17. At the time I made #72681 I tested both MultiMeshInstance and Particles and they appeared to be working fine.
But, in case the issue is specific to your project, could you please upload an MRP showing the issue?
Godot version
4.0 beta 17
System information
Windows 10
Issue description
Setting the color attribute in ParticleProcessMaterial for GPUParticles2D does not work with compatibility renderer
(works with forward+)
Steps to reproduce
Set renderer to compatibility
Create a GPUParticles2D
Add ParticleProcessMaterial and set Color attribute (creating a particle shader and setting the
COLOR
is the same)Minimal reproduction project
Particle2DColor.zip
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