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Merge pull request #75699 from m4gr3d/fix_ux_controls_3x
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[3.x] Fix UI responsiveness to touch taps
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m4gr3d authored Apr 24, 2023
2 parents 3943de2 + e31b1a7 commit dc97a2e
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Showing 2 changed files with 58 additions and 44 deletions.
100 changes: 56 additions & 44 deletions editor/editor_properties.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -796,53 +796,72 @@ class EditorPropertyLayersGrid : public Control {
return String();
}

void _gui_input(const Ref<InputEvent> &p_ev) {
const Ref<InputEventMouseMotion> mm = p_ev;
if (mm.is_valid()) {
bool expand_was_hovered = expand_hovered;
expand_hovered = expand_rect.has_point(mm->get_position());
if (expand_hovered != expand_was_hovered) {
update();
}
void _update_hovered(const Vector2 &p_position) {
bool expand_was_hovered = expand_hovered;
expand_hovered = expand_rect.has_point(p_position);
if (expand_hovered != expand_was_hovered) {
update();
}

if (!expand_hovered) {
for (int i = 0; i < flag_rects.size(); i++) {
if (flag_rects[i].has_point(mm->get_position())) {
// Used to highlight the hovered flag in the layers grid.
hovered_index = i;
update();
return;
}
if (!expand_hovered) {
for (int i = 0; i < flag_rects.size(); i++) {
if (flag_rects[i].has_point(p_position)) {
// Used to highlight the hovered flag in the layers grid.
hovered_index = i;
update();
return;
}
}
}

// Remove highlight when no square is hovered.
if (hovered_index != -1) {
hovered_index = -1;
update();
}
}

void _on_hover_exit() {
if (expand_hovered) {
expand_hovered = false;
update();
}
if (hovered_index != -1) {
hovered_index = -1;
update();
}
}

// Remove highlight when no square is hovered.
if (hovered_index != -1) {
hovered_index = -1;
update();
void _update_flag() {
if (hovered_index >= 0) {
// Toggle the flag.
// We base our choice on the hovered flag, so that it always matches the hovered flag.
if (value & (1 << hovered_index)) {
value &= ~(1 << hovered_index);
} else {
value |= (1 << hovered_index);
}

emit_signal("flag_changed", value);
update();
} else if (expand_hovered) {
expanded = !expanded;
minimum_size_changed();
update();
}
}

void _gui_input(const Ref<InputEvent> &p_ev) {
const Ref<InputEventMouseMotion> mm = p_ev;
if (mm.is_valid()) {
_update_hovered(mm->get_position());
return;
}

const Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
if (hovered_index >= 0) {
// Toggle the flag.
// We base our choice on the hovered flag, so that it always matches the hovered flag.
if (value & (1 << hovered_index)) {
value &= ~(1 << hovered_index);
} else {
value |= (1 << hovered_index);
}

emit_signal("flag_changed", value);
update();
} else if (expand_hovered) {
expanded = !expanded;
minimum_size_changed();
update();
}
_update_hovered(mb->get_position());
_update_flag();
}
}

Expand Down Expand Up @@ -974,14 +993,7 @@ class EditorPropertyLayersGrid : public Control {
} break;

case NOTIFICATION_MOUSE_EXIT: {
if (expand_hovered) {
expand_hovered = false;
update();
}
if (hovered_index != -1) {
hovered_index = -1;
update();
}
_on_hover_exit();
} break;

default:
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2 changes: 2 additions & 0 deletions scene/gui/tabs.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -193,12 +193,14 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
for (int i = offset; i <= max_drawn_tab; i++) {
if (tabs[i].rb_rect.has_point(pos)) {
rb_pressing = true;
_update_hover();
update();
return;
}

if (tabs[i].cb_rect.has_point(pos) && (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current))) {
cb_pressing = true;
_update_hover();
update();
return;
}
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