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v0.12.0

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@cwfitzgerald cwfitzgerald released this 21 Jul 02:25
· 229 commits to master since this release

GENERAL

VALIDATOR

WGSL-IN

SPV-IN

  • Don't apply interpolation to fragment shaders outputs. (#2239) @JCapucho

GLSL-IN

SPV-OUT

MSL-OUT

HLSL-OUT

GLSL-OUT

  • Skip invariant for gl_FragCoord on WebGL2. (#2254) @grovesNL
  • Inject default gl_PointSize = 1.0 in vertex shaders if FORCE_POINT_SIZE option was set. (#2223) @REASY