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Issues: gfx-rs/gfx
Using default nsview if not provided by raw-window-handle
#3329
opened Aug 12, 2020 by
aclysma
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Issues list
create_surface failed with 'AndroidSurface failed: ERROR_NATIVE_WINDOW_IN_USE_KHR'
#3788
opened Jul 26, 2022 by
lazytiger
Screen doesn't get updated if gfx_device_gl::CommandBuffer::clear_color gets called
api: pre-ll
old abstraction layer (pre-ll branch)
#3779
opened Jun 21, 2021 by
PSteinhaus
Errors from VVL on Nvidia
backend: Vulkan
client: request
feature request from a known client
type: bug
#3778
opened Jun 21, 2021 by
dudochkin-victor
Entered unreachable code on vulkan create fence
backend: Vulkan
difficulty: easy
status: ready for work
type: bug
#3774
opened Jun 15, 2021 by
JCapucho
Use hasUnifiedMemory instead of isLowPower on Metal
backend: Metal
client: request
feature request from a known client
difficulty: easy
platform: OSX
status: ready for work
type: feature
#3766
opened May 27, 2021 by
kvark
Black screen when --features=gl
backend: OpenGL
type: bug
#3765
opened May 26, 2021 by
dudochkin-victor
New Metal pipeline cache doesn't work properly on Dota2 + portability
backend: Metal
client: request
feature request from a known client
difficulty: average
platform: OSX
type: bug
value: high
#3755
opened May 11, 2021 by
kvark
Pipeline cache serialization/deserialization investigation
client: request
feature request from a known client
type: api
#3716
opened Apr 5, 2021 by
expenses
Naga path doesn't disable the point size output
backend: Metal
client: blocker
blocker issue for a known client
difficulty: average
status: ready for work
type: bug
#3709
opened Apr 1, 2021 by
kvark
Is there a way to access raw handles for components?
backend: Vulkan
client: request
feature request from a known client
difficulty: easy
module: hal
type: api
#3698
opened Mar 25, 2021 by
jdu
macos metal backend crash with CA_ASSERT_MAIN_THREAD_TRANSACTIONS
backend: Metal
client: request
feature request from a known client
difficulty: easy
platform: OSX
status: ready for work
type: bug
#3694
opened Mar 24, 2021 by
bnb-ashershen
Support VK_KHR_synchronization2 in the API
difficulty: average
status: ready for work
type: api
value: high
#3670
opened Mar 12, 2021 by
kvark
Alpha compositing in DX12
backend: DirectX-12
client: request
feature request from a known client
difficulty: average
platform: Windows
type: feature
value: high
#3657
opened Mar 3, 2021 by
kvark
Vulkan Panic: ERROR_INITIALIZATION_FAILED on NV
backend: Vulkan
module: hal
platform: Xorg
type: bug
#3636
opened Feb 12, 2021 by
John-Nagle
Support swapchain TRANSFER_SRC usage in DX12
backend: DirectX-12
client: blocker
blocker issue for a known client
difficulty: average
platform: Windows
type: feature
#3630
opened Feb 3, 2021 by
kvark
Detach binding indices from DX12 descriptor indices
backend: DirectX-12
client: request
feature request from a known client
difficulty: average
platform: Windows
status: ready for work
type: bug
#3584
opened Jan 13, 2021 by
kvark
Reading on uninitialized buffer may cause UB ( Includes pointers for new contributors
module: user
type: bug
value: high
gfx_auxil::read_spirv()
)
contributor-friendly
#3567
opened Jan 8, 2021 by
JOE1994
DX12 Name Corruption
backend: DirectX-12
client: request
feature request from a known client
status: ready for work
type: bug
#3564
opened Jan 5, 2021 by
cwfitzgerald
Support mesh shaders in DX12
backend: DirectX-12
platform: Windows
status: ready for work
type: feature
#3543
opened Dec 19, 2020 by
tangmi
Relax the buffer role change restrictions in GL
backend: OpenGL
client: blocker
blocker issue for a known client
difficulty: average
platform: Wayland
platform: Web
platform: Xorg
status: ready for work
type: api
value: high
#3508
opened Dec 3, 2020 by
kvark
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