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Gfx-rs recently got mesh shader support (#3236) on Vulkan (#3253) and this issue is intended to track adding similar support on DX12.
Mesh shading was added to DX12 as a part of "DirectX 12 Ultimate" (and the mesh shader spec).
Note that mesh shaders were initially supported on:
The text was updated successfully, but these errors were encountered:
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Gfx-rs recently got mesh shader support (#3236) on Vulkan (#3253) and this issue is intended to track adding similar support on DX12.
Mesh shading was added to DX12 as a part of "DirectX 12 Ultimate" (and the mesh shader spec).
Note that mesh shaders were initially supported on:
The text was updated successfully, but these errors were encountered: