DX12 Name Corruption #3564
Labels
backend: DirectX-12
client: request
feature request from a known client
status: ready for work
type: bug
Description
When reporting gfx-rs/wgpu#1129, I noticed that the debug names of most d3d12 objects were totally corrupt, consisting of random characters.
Repro steps
Run any example in the debugger then look at the "Live Object" warnings at the end.
Expected vs observed behavior
Expected: reasonable debug names
Observerved: garbage
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