Releases: ermaccer/mugenhook
Releases · ermaccer/mugenhook
0.6.7
0.6.6
Updated to VS2022.
Improvements
- Improved code of SetBGM command
- Improved handling of -r command line param (adds system.def path if only folder name is specified)
Fixes
- Fixed music being played at full volume regardless of settings when using SetBGM command
CNS https://github.com/ermaccer/mugenhook/wiki/New-CNS-Commands
- New command: SetStage
System.def https://github.com/ermaccer/mugenhook/wiki/New-System.def-Entries
- New entry: face.draw.priority
- Allows to change portrait drawing order
Misc.
- Restored fight log (-log) feature from 1.0 with a few changes in log data due to the fact that stages can now be changed between rounds.
0.6.5
Select Timer
- Added a new feature - Select Timer https://github.com/ermaccer/mugenhook/wiki/Select-Timer
Join In
- New customization params (flash.rate, alternate color flashing) https://github.com/ermaccer/mugenhook/wiki/Select-Screen-Join-In
CNS
- Added an option to restore original BGM to SetBGM command https://github.com/ermaccer/mugenhook/wiki/New-CNS-Commands
Fixes
- Fixed an issue where last portrait wouldn't update in Watch mode
- Fixed an issue where p2 sound wouldn't work in cursor ID mode
- Fixed an issue where default selection sound wouldn't play in SND mode
- Issues with loading system.def via -r param should be fixed (cursor shouldn't be off screen in certain cases)
0.6.4
INI
New settings:
- iAnimatedPortraitsOperationType - specifies how animatedPortraits.dat is read
- bDisplayStageSelectionOnlyWhenCharactersSelected - displays stage select only if both players selected their characters
Files
- Changed animatedPortraits.dat header - compare with yours
CNS
New CNS commands
- SetBGM
- SetRoundTime
- AddRoundTime
Check https://github.com/ermaccer/mugenhook/wiki/New-CNS-Commands
Misc.
- Random Select now works correctly with cursor announcers and animated portraits. Both of these features need to be set to ID mode to make it work!
- Characters now use seperate sprite pointers on select screen.
- Now uses DllMain init
0.6.3
0.6.2
0.6.1
Select Screen Join In
- New feature that lets P1 or P2 join at select screen. https://github.com/ermaccer/mugenhook/wiki/Select-Screen-Join-In
Misc
- Team vs P1/2 health settings now affect Tag mode if tag fix is enabled.
- Minor Airreader optimizations
- Minor animated portraits optimizations
0.6.0
0.5.9
0.5.8
- Added new ini setting - iDefaultGameModeCursor, which allows to change default cursor position for game modes
- Variation characters are now reset in main menu
- Animated icons are now at last frame when entering select screen
- Automated cursor now works with variations
- Freezes on exit should happen less now