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Releases: ermaccer/mugenhook

0.6.7

27 Dec 19:53
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CNS

  • Added "TextDraw" CNS command which allows to draw any kind of text using built in M.U.G.E.N functions

Check https://github.com/ermaccer/mugenhook/wiki/New-CNS-Commands#textdraw

0.6.6

01 Dec 18:20
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Updated to VS2022.

Improvements

  • Improved code of SetBGM command
  • Improved handling of -r command line param (adds system.def path if only folder name is specified)

Fixes

  • Fixed music being played at full volume regardless of settings when using SetBGM command

CNS https://github.com/ermaccer/mugenhook/wiki/New-CNS-Commands

  • New command: SetStage

System.def https://github.com/ermaccer/mugenhook/wiki/New-System.def-Entries

  • New entry: face.draw.priority
    • Allows to change portrait drawing order

Misc.

  • Restored fight log (-log) feature from 1.0 with a few changes in log data due to the fact that stages can now be changed between rounds.

0.6.5

02 Jun 11:03
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Select Timer

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CNS

Fixes

  • Fixed an issue where last portrait wouldn't update in Watch mode
  • Fixed an issue where p2 sound wouldn't work in cursor ID mode
  • Fixed an issue where default selection sound wouldn't play in SND mode
  • Issues with loading system.def via -r param should be fixed (cursor shouldn't be off screen in certain cases)

0.6.4

18 Apr 20:11
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INI
New settings:

  • iAnimatedPortraitsOperationType - specifies how animatedPortraits.dat is read
  • bDisplayStageSelectionOnlyWhenCharactersSelected - displays stage select only if both players selected their characters

Files

  • Changed animatedPortraits.dat header - compare with yours

CNS
New CNS commands

  • SetBGM
  • SetRoundTime
  • AddRoundTime

Check https://github.com/ermaccer/mugenhook/wiki/New-CNS-Commands

Misc.

  • Random Select now works correctly with cursor announcers and animated portraits. Both of these features need to be set to ID mode to make it work!
  • Characters now use seperate sprite pointers on select screen.
  • Now uses DllMain init

0.6.3

01 Apr 14:40
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  • Improved animated portraits code, will use less memory now and huge select screens should finally be possible.

0.6.2

29 Mar 12:48
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  • Added support for command line motif param for system.def reader

0.6.1

27 Mar 19:05
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Select Screen Join In

Misc

  • Team vs P1/2 health settings now affect Tag mode if tag fix is enabled.
  • Minor Airreader optimizations
  • Minor animated portraits optimizations

0.6.0

14 Aug 18:45
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  • Magic boxes update without the need of portraits on screen
  • Fixed a rare crash which would occur with animated portraits and huge rows amount

0.5.9

31 Jul 09:08
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  • Crash on intro/main menu with certain screenpacks while variations were on should be fixed.

0.5.8

28 Jun 14:05
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  • Added new ini setting - iDefaultGameModeCursor, which allows to change default cursor position for game modes
  • Variation characters are now reset in main menu
  • Animated icons are now at last frame when entering select screen
  • Automated cursor now works with variations
  • Freezes on exit should happen less now