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Select Screen Join In
ermaccer edited this page Jun 2, 2022
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3 revisions
Join In is a feature added in 0.6.1 update. It lets P2 or P1 join on select screen by pressing Start instead of using dedicated 2P modes.
This feature is screenpack/system.def controlled! New entries are added to the Select Info section.
Example
;-------------------------------------------------------------------
[SELECT INFO]
;----------------------------------------------------
fadein.time = 10
fadeout.time = 35
rows = 7
columns = 13
wrapping = 0
pos = -168,-89
showemptyboxes = 0
moveoveremptyboxes = 0
pushstart.active = 1
pushstart.text = PRESS START\nTO JOIN
pushstart.font = font\Kombat-Zone.fnt
pushstart.flash = 1
pushstart.flash.rate = 16
pushstart.color.r = 255
pushstart.color.g = 255
pushstart.color.b = 255
pushstart.color2.r = 0
pushstart.color2.g = 0
pushstart.color2.b = 255
pushstart.scale.x = 2.0
pushstart.scale.y = 2.0
pushstart.p1.x = 100
pushstart.p1.y = 480
pushstart.p2.x = 700
pushstart.p2.y = 480
pushstart.p1.align = 0
pushstart.p2.align = 0
pushstart.snd.group = 100
pushstart.snd.index = 2
1 or 0. Enables or disables join in feature.
Text data, defines what will display. \n means a line break.
Font file to use. Seperate from system fonts.
Value | Effect |
---|---|
0 | Text stays on |
1 | Text blinks |
2 | Text switches between color (primary) and color2 (alternate) |
Defines the rate of flashing, use numbers that are power of 2 (2,4,8,16,32) or 1.
0 to 255. Defines text color in RGB values.
0 to 255. Defines alternate text color in RGB values.
Defines text size.
Defines text position for p1 and p2.
Defines the text alignment. Possible values:
- -1 - Right
- 0 - Center
- 1 - Left
System.snd group and index value. The sound is played on enter.
- Players can't enter once a character has been selected (same applies to trying to join when P1/P2 selected at least one character in simul/tag/turns mode)