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Releases: egocarib/CavesOfQud-QudUX-v2

2024.01.02

03 Jan 01:16
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Finalized latest version of mod that will be uploaded to Steam Workshop. Works with the latest game version (2.0.206.51) thanks to the hard work of @RayureBob.

New feature added:

  • "Quick Pick-up" to view a list of items on the current map screen and select any to automatically pick up.

Known Issues / Unknowns:

  • Haven't re-tested the option to disable pulsed field magnets yet. May or may not work.
  • Item interact option to disable auto-pickup may or may not work.
  • Some issues noticed with marking legendaries (ex: the "M" key to mark while looking doesn't seem to work.)

2023.12.29

30 Dec 01:30
a136be6
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Updated to work with the latest game version (2.0.206.51) thanks to the hard work of @RayureBob.

Fixes:

  • All Harmony patches fixed and working again
  • Copious amounts of other outdated code fixed, functional, and up-to-date
  • All advertised features working as intended with some minor exceptions called out below

New Features:

  • Added item sprites to the "choose ingredients" QudUX menu.
  • Added option to batch mark all legendaries on the current screen in your journal.

Known Issues / Unknowns:

  • Haven't re-tested the option to disable pulsed field magnets yet. May or may not work.
  • Item interact option to disable auto-pickup may or may not work.

2022.02.13b

13 Feb 22:49
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Compatible with Caves of Qud 2.0.203.14 (current beta branch). For install instructions, refer to this wiki page.

Changes

  • Added sprite menu support for choosing the character build preset sprites normally only available during character creation.
  • Fully commented out code for the following features, because they contained references that no longer exist in the game's codebase, which caused errors.
    • Custom QudUX build library screen
    • Old logic for selecting character sprite during character creation
  • Updated Harmony patch for GameObject.Move to account for recent changes to that code in the base game
  • Removed references to some deprecated classes, such as CharacterTemplate.

2021.09.03.b

04 Sep 00:50
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Compatible with Caves of Qud 2.0.202.78 (current beta branch). For install instructions, refer to this wiki page.

Changes

  • Restored the following features by updating outdated Harmony patches:
    • Option to disable magnetism effect of Pulsed Field Magnets
    • Option to show speaker sprite in the title of conversation UI
    • Access to advanced High Scores menu
  • Fixed event infrastructure issue under-the-hood.
  • Updated obsolete code paths, including references to ConfusionLevel, GetMaxWeight, and ScoreEntry/Scoreboard
  • Removed the option to have collapsible categories in the Trade UI.
    • (This alternate trade menu frequently obscured new features/changes that the devs made to the base game's trade UI, which users of the mod often voiced feedback about. I don't think this is a high-value enough feature to try and continue maintaining.)

Incompatible Former Features

The following QudUX features no longer work due to the game's complete overhaul of character creation screens:

  • Ability to select custom character sprite during character creation
    • For now, you'll have to use the wish or the keybind to change your character's sprite from in-game. I may look into adding a new menu that is compatible with the updated character creation workflow, but that could take some time to figure out.
  • Revamped build library screen
    • Similarly, this is no longer compatible with the updated character creation menu sequence and can no longer be accessed.