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Fix use of NG#9

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doodlum merged 9 commits into
community-shaders:mainfrom
alandtse:vr
Jun 11, 2023
Merged

Fix use of NG#9
doodlum merged 9 commits into
community-shaders:mainfrom
alandtse:vr

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Comment thread src/Features/ScreenSpaceShadows.cpp Outdated
@doodlum doodlum merged commit ef108dc into community-shaders:main Jun 11, 2023
Pentalimbed referenced this pull request in Pentalimbed/skyrim-community-shaders Aug 11, 2024
@alandtse alandtse deleted the vr branch June 20, 2025 17:29
jiayev referenced this pull request in jiayev/skyrim-community-shaders Aug 11, 2025
* add whitelist

* add interior check

* fix possible crash

* remove inner duplicate tonemap
jiayev referenced this pull request in jiayev/skyrim-community-shaders Aug 21, 2025
* add whitelist

* add interior check

* fix possible crash

* remove inner duplicate tonemap
jiayev referenced this pull request in jiayev/skyrim-community-shaders Aug 22, 2025
* add whitelist

* add interior check

* fix possible crash

* remove inner duplicate tonemap
YtzyFvra pushed a commit to YtzyFvra/skyrim-community-shaders that referenced this pull request Apr 18, 2026
- INI: stripped to [Info] Version only (community-shaders#1)
- Subrect: moved from Features/ to Utils/, no longer a Feature subclass (community-shaders#2)
- chrono: replaced with SYSTEMTIME/GetLocalTime (community-shaders#4)
- ScreenshotKey: moved to Menu::Settings, standard keyActions/hotkeyActions pipeline (community-shaders#5, community-shaders#6)
- globals: replaced GetSingleton() with globals::game::renderer (community-shaders#7)
- stray edits: CMakeLists/vcpkg/Globals.h restored to origin/dev (community-shaders#8)
- hooks: removed all Screenshot references from Hooks.cpp, uses Feature::Reset() (community-shaders#9)
- bugfix: added DIK_SYSRQ -> VK_SNAPSHOT mapping in DIKToVK (upstream bug)
YtzyFvra pushed a commit to YtzyFvra/skyrim-community-shaders that referenced this pull request Apr 18, 2026
- INI: stripped to [Info] Version only (community-shaders#1)
- Subrect: moved from Features/ to Utils/, no longer a Feature subclass (community-shaders#2)
- chrono: replaced with SYSTEMTIME/GetLocalTime (community-shaders#4)
- ScreenshotKey: default VK_SNAPSHOT, configurable via Menu::Settings (community-shaders#5)
- Input: removed ProcessInput, uses Menu keyActions/hotkeyActions pipeline (community-shaders#6)
- globals: replaced GetSingleton() with globals::game::renderer (community-shaders#7)
- stray edits: CMakeLists/vcpkg/Globals.h restored to origin/dev (community-shaders#8)
- hooks: removed all Screenshot refs from Hooks.cpp, uses Feature::Reset() (community-shaders#9)
- bugfix: added DIK_SYSRQ -> VK_SNAPSHOT mapping in DIKToVK (upstream bug)
YtzyFvra pushed a commit to YtzyFvra/skyrim-community-shaders that referenced this pull request Apr 18, 2026
- INI: stripped to [Info] Version only (community-shaders#1)
- Subrect: moved from Features/ to Utils/, no longer a Feature subclass (community-shaders#2)
- chrono: replaced with SYSTEMTIME/GetLocalTime (community-shaders#4)
- ScreenshotKey: default VK_SNAPSHOT, configurable via Menu::Settings (community-shaders#5)
- Input: removed ProcessInput, uses Menu keyActions/hotkeyActions pipeline (community-shaders#6)
- globals: replaced GetSingleton() with globals::game::renderer (community-shaders#7)
- stray edits: CMakeLists/vcpkg/Globals.h restored to origin/dev (community-shaders#8)
- hooks: removed all Screenshot refs from Hooks.cpp, uses Feature::Reset() (community-shaders#9)
- bugfix: added DIK_SYSRQ -> VK_SNAPSHOT mapping in DIKToVK (upstream bug)
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2 participants