Added menu toggle key option. Fixed general settings loading correctly#2
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YtzyFvra
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Apr 18, 2026
- INI: stripped to [Info] Version only (community-shaders#1) - Subrect: moved from Features/ to Utils/, no longer a Feature subclass (community-shaders#2) - chrono: replaced with SYSTEMTIME/GetLocalTime (community-shaders#4) - ScreenshotKey: moved to Menu::Settings, standard keyActions/hotkeyActions pipeline (community-shaders#5, community-shaders#6) - globals: replaced GetSingleton() with globals::game::renderer (community-shaders#7) - stray edits: CMakeLists/vcpkg/Globals.h restored to origin/dev (community-shaders#8) - hooks: removed all Screenshot references from Hooks.cpp, uses Feature::Reset() (community-shaders#9) - bugfix: added DIK_SYSRQ -> VK_SNAPSHOT mapping in DIKToVK (upstream bug)
YtzyFvra
pushed a commit
to YtzyFvra/skyrim-community-shaders
that referenced
this pull request
Apr 18, 2026
- INI: stripped to [Info] Version only (community-shaders#1) - Subrect: moved from Features/ to Utils/, no longer a Feature subclass (community-shaders#2) - chrono: replaced with SYSTEMTIME/GetLocalTime (community-shaders#4) - ScreenshotKey: default VK_SNAPSHOT, configurable via Menu::Settings (community-shaders#5) - Input: removed ProcessInput, uses Menu keyActions/hotkeyActions pipeline (community-shaders#6) - globals: replaced GetSingleton() with globals::game::renderer (community-shaders#7) - stray edits: CMakeLists/vcpkg/Globals.h restored to origin/dev (community-shaders#8) - hooks: removed all Screenshot refs from Hooks.cpp, uses Feature::Reset() (community-shaders#9) - bugfix: added DIK_SYSRQ -> VK_SNAPSHOT mapping in DIKToVK (upstream bug)
YtzyFvra
pushed a commit
to YtzyFvra/skyrim-community-shaders
that referenced
this pull request
Apr 18, 2026
- INI: stripped to [Info] Version only (community-shaders#1) - Subrect: moved from Features/ to Utils/, no longer a Feature subclass (community-shaders#2) - chrono: replaced with SYSTEMTIME/GetLocalTime (community-shaders#4) - ScreenshotKey: default VK_SNAPSHOT, configurable via Menu::Settings (community-shaders#5) - Input: removed ProcessInput, uses Menu keyActions/hotkeyActions pipeline (community-shaders#6) - globals: replaced GetSingleton() with globals::game::renderer (community-shaders#7) - stray edits: CMakeLists/vcpkg/Globals.h restored to origin/dev (community-shaders#8) - hooks: removed all Screenshot refs from Hooks.cpp, uses Feature::Reset() (community-shaders#9) - bugfix: added DIK_SYSRQ -> VK_SNAPSHOT mapping in DIKToVK (upstream bug)
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Added the option for users to change the menu toggle key. Via menu or config file. Key ids in the config file use the following format: https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes (as a uint not hex). The default key is still the END key
Added error logging for the config not parsing.
Fixed DiskCache and Async options not setting correcly.
Should hopefully stop people complaining about the lack of the END key on their keyboard