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fix(water caustics): x4000 warnings#2502

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davo0411:fix-water-caustics-x4000-3
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fix(water caustics): x4000 warnings#2502
davo0411 wants to merge 2 commits into
community-shaders:devfrom
davo0411:fix-water-caustics-x4000-3

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@davo0411

@davo0411 davo0411 commented Jun 12, 2026

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Summary by CodeRabbit

  • Refactor
    • Improved internal structure of water caustics shader code for readability and maintainability; no visual or behavioral changes to water rendering.

Copilot AI review requested due to automatic review settings June 12, 2026 11:36

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Copilot was unable to review this pull request because the user who requested the review has reached their quota limit.

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coderabbitai Bot commented Jun 12, 2026

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Review Change Stack

No actionable comments were generated in the recent review. 🎉

ℹ️ Recent review info
⚙️ Run configuration

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Review profile: CHILL

Plan: Pro Plus

Run ID: 68948be9-2406-499e-9fab-bff50d69be71

📥 Commits

Reviewing files that changed from the base of the PR and between 6e80f50 and 0376aea.

📒 Files selected for processing (1)
  • features/Water Effects/Shaders/WaterEffects/WaterCaustics.hlsli
✅ Files skipped from review due to trivial changes (1)
  • features/Water Effects/Shaders/WaterEffects/WaterCaustics.hlsli

📝 Walkthrough

Walkthrough

This PR refactors the control flow structure in the ComputeCaustics function within the water caustics shader, converting default-initialized variables with single-line conditional assignments into explicit if/else blocks with braces. The shader logic and computed values remain identical.

Changes

Water Caustics Control Flow Refactoring

Layer / File(s) Summary
ComputeCaustics if/else structure clarification
features/Water Effects/Shaders/WaterEffects/WaterCaustics.hlsli
causticsHigh and causticsLow initialization refactored from single-line if statements to explicit braced if blocks (if (causticsFade > 0.0) and if (causticsFade < 1.0)), preserving sampling, min, multiply, and final lerp(..., causticsFade) behavior.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~5 minutes

Possibly related PRs

Suggested reviewers

  • SkrubbySkrubInAShrub

Poem

🐇
I hop through shader light and shade,
Bracing ifs so no code's afraid,
Caustics keep their gleam and flow,
Same bright waves — just clearer show.

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title accurately describes the main change: refactoring control-flow statements in WaterCaustics.hlsli to fix compiler warnings.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.

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✨ Finishing Touches
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@davo0411 davo0411 changed the title fix(water caustics) x4000 warnings fix(water caustics): x4000 warnings Jun 12, 2026
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2 participants