feat(ui): implement dynamic font scaling based on screen resolution#1233
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WalkthroughThe font loading in Changes
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Actionable comments posted: 2
🧹 Nitpick comments (1)
src/Menu.cpp (1)
275-279: Missing<algorithm>include forstd::clamp.
std::clamplives in<algorithm>; rely on an incidental transitive include is brittle.
Add the header near the other STL includes.
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📓 Common learnings
Learnt from: alandtse
PR: doodlum/skyrim-community-shaders#0
File: :0-0
Timestamp: 2025-06-24T07:17:36.604Z
Learning: When reviewing PRs, always clarify the scope if there are multiple related features or dependencies. WeatherPicker was a separate PR that was already merged, while this PR focuses specifically on WetnessEffects climate preset system enhancements.
src/Menu.cpp (1)
Learnt from: davo0411
PR: doodlum/skyrim-community-shaders#1107
File: src/Menu.cpp:310-315
Timestamp: 2025-05-31T02:51:24.195Z
Learning: In the Community Shaders codebase, when validating UI icons, checking for texture presence (non-null pointer) is sufficient. Avoid adding dimension validation checks as icon sizes should vary based on user needs (4K+ resolution users may want higher resolution icons). Don't artificially limit icon dimensions.
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@coderabbitai is this a feat? |
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Tip For best results, initiate chat on the files or code changes. 🧩 Analysis chain🏁 Script executed: Length of output: 104885 @alandtse Yes, this is appropriately classified as a feat. Looking at the code changes in // Calculate base font size based on screen height (e.g., 2% of screen height)
const float baseFontSize = height * 0.02f;
// Clamp between reasonable min/max values
const float fontSize = std::clamp(baseFontSize, 24.0f, 48.0f);This change:
According to conventional commits, a "feat" introduces new functionality for the end user, which this clearly does. As noted in my learnings, both the committer's intent and conventional commit standards should be considered - in this case, both align perfectly for a "feat" classification. 🐰✨ 🧠 Learnings used |
Add dynamic font size calculation for the menu that scales with screen height. The font size is now calculated as 2% of the screen height, clamped between 24px and 48px for readability. This ensures consistent text appearance across different display resolutions.
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