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Releases: clickcrystals-development/ClickCrystals

Release 1.2.9

05 Oct 23:00
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Version: 1.2.9

Scripted With Packets:
- cancel_packet c2s <packetName>
- cancel_packet s2c <packetName>
- uncancel_packet c2s <packetName>
- uncancel_packet s2c <packetName>

Scripting:
- if hovering_over (ID)
- if dead # will need to remove the original check for entity selection loop
- switch **n
- if item_count #ID
- if item_count holding
- if item_count off_holding
- if item_durability #ID
- if item_durability holding
- if item_durability off_holding
- removed the need to specifically format >,<,>=,<=, etc.. without spaces. (>= 3 is now possible, you wont be required to use >=3 without spaces anymore)
- prevented adding insane amount of whitespaces in script strings

Add:
- command to toggle on or all for all modules
- add more animations to the configuration screens
- add module auto replenish
- add module death particles # i-no-one

Tweaks:
- merge roles owner and dev, give i-no-one and josh (if pr passes) dev broadcasts

Patches:
- fix online configs downtime
- fix online scripts
- fix possible bug with notification toast sound where it throws ConcurrentModificationException
- fix client side particles spawning # i-no-one
- fix reloading custom scripted modules resetting their keybinds

Release 1.2.8

01 Sep 03:10
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Version: 1.2.8

Scripting:
  - if hunger
  - if jumping

Patches:
  - fix while cmd not working when scheduled under wait cmd
  - fix online scripts and online configs downtime
  - fix hand swing on team detector module # i no one
  - fix auto disconnect players in render distance check # i no one

GUI:
  - new online scripts screen

Add:
  - setting to disable loading screen
  - setting to disable modules from printing in chat
  - mod menu integration and an option to disable it in advanced settings # i no one

Tweaks:
  - tweak the look of clickcrystals notifications
  - delete unused discord link in the invite screen
  - tweaked thelook of clickcrystals home page

Release 1.2.7

07 Aug 09:42
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Version: 1.2.7

Tweaks:
- change clickcrystals script on tick to pretick so it doesnt flag post 
- rewrite armor hud # i no one

Add:
- pull and merge PR from I-No-One
- added Teams module # i no one
- added FreeLook Module # i no one
- added AutoDisconnect Module # i no one

Scripting:
- add script command if entity pos
- increased the range for entity selection from 32 to 128
- add on post_tick
- add on pre_tick

Patches:
- entity_in_range not working
- block ID selections with commas not working properly

Release 1.2.6

27 Jun 03:15
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Version: 1.2.6

Add:
  - as command # as nearest_entity :player if holding :diamond_sword
  - if on_ground
  - if on_fire
  - if frozen
  - if has_equiptment
  - if blocking
  - if in_singleplayer
  - if hurt_time
  - if cursor_item
  - if moving
  - if colliding
  - if colliding_horizontally
  - if colliding_vertically
  - if reference_entity
  - execute_period # execute_period 0.05 {} to wait 0.05 seconds between each execution inside of the brackets
  - hold_input # hold_input attack 100
  - hold_input cancel

Patches:
  - link module edit screen to module browsing screen

Pulls:
  - accept PR https://github.com/ItziSpyder/ClickCrystals/pull/70

Release 1.2.5

21 Jun 04:47
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Version: 1.2.5

Update:
  - 1.21 SUPPORT # credit: I-No-One

Patched:
  - health tags module rendering weirdly when near water or translucent blocks
  - dragging the scroll bar being very slow or unbalanced

Added:
  - online script downloader, download pre-made scripts!
  - GUI opening and closing animations
  - GUI widgets (sliders, toggles, etc.) have opening and toggle animations
  - script command condition # if input_active k (key_name) ex. if input active key k
  - script command input # input key (key_name) ex. input key left_shift
  - script command gui_quickmove updated # now supports swapping to hotbar! ex. gui_quickmove #totem 7
  - module SelfGlow # credit: I-No-One

Tweaked:
  - made wait script command spit an error when people use it wrongly cuz too many people uses it wrongly

Release 1.2.4

18 May 05:34
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Version: 1.2.4

Add:
  - online config, you can now download preset configs!
  - module ElytraSwitch # credit: I-No-One
  - setting for only commands to MessageResend # credit: I-No-One
  - setting for NoGUIBackground # credit: I-No-One

Patch:
  - hud horizontal hitboxes being weird inside hud edit screen

Tweaks:
  - update README.md to have the latest home screen screenshot
  - updated ArrayListHud (formerly known as ModuleListHud) # credit: I-No-One

Release 1.2.3

17 Apr 04:05
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Version: 1.2.3

# I'M BACK FROM BREAK!

Tweaks:
  - Added render tweaks to the GUI, hope you like it!

Optimizations:
  - now rendering round rectangles with a single draw call instead of 7, more optimized
  - replaced schedulers and atomic integers with Animator.java that's way more optimized and efficient

Modules:
  - added module HealthTags -> this is in beta
  
Hotfixes and Patches:
  - Fixed PlayerUtils kick screen permanently - cause was handling packets didn't have a player null check
  - Fixed enabled Scripts not unregistering events - discovered by obvWolf, reported by Ceptea
  - Memory leak being able to register the same Listener to the EventBus multiple times
  - Fixed resource hud's hitbox being weird inside of Hud Edit Screen - reported multiple times

Release 1.2.2

03 Mar 03:15
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Version: 1.2.2

Add:
  - profile system
  - profile management screen
  - remove darkness and blindness effect when NoGameOverlay is enabled # i no one
  - add sign exclusion from NoInteractions module # i no one
  - command ,profile open up the profile screen
  - add conditionals "true" and "false" directly, for while loops
  - tab completion for ",ccs copy-file"

Huds:
  - cps hud # i no one

Tweaks:
  - option for while loops to not including period (defaults to 0.05 or one tick)
  - in script IDE template, change to using "define" command
  - changed home screen wallpaper

Patch:
  - chat saying "Tape removed from ... button!" upon reloading client
  - while loops continue running even after script reload

Release 1.2.1

27 Jan 00:53
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Script:
- on respawn # im not stable
- if chance_of (N) # im not stable
- if input_active sprint # im not stable
- input sprint # im not stable
- damage nearest_entity (ID) # im not stable
- damage any_entity # im not stable
- def function (name) (CCS.. args)
- def module (name)
- def desc ("")
- function (name)

Tweaks:
- added option to disable bedrock interaction when using crystal and obsidian switch modules
- script (ID) arguments are now supported with commas, essentially making an or operator

Patches:
- make event bus use concurrentlinkedqueue
- Target hud totem pop text
- escape key toggling modules on pojav
- Fixed pojav crashes for target hud

Modules:
- no block/container interactions # i no one
- no gui background # i no one
- camera clip # i no one
- block outline # i no one

Commands:
- ,version
What You Have What to get
higher.. how is that even possible?
1.20.4 1.20.4-(latestVersion) *recommended
1.20.3 1.20.4-(latestVersion) *recommended
1.20.2 1.20.2-(latestVersion)
1.20.1 1.20.1-(latestVersion)
1.20 1.20.1-(latestVersion)
1.19.4 1.19.4-(latestVersion)
..lower cry

Release 1.2

02 Jan 08:03
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Scripts:
  - if module_disabled (module)
  - on damage works on servers now

Tweaks:
  - make input_active inventory work for containers as well
  - overview mode toggle on enable -> redirect to overview screen

Add:
  - script delete button in IDE
  - IDE auto module declaration
  - Credits screen
  - shortcut to hud edit screen
  - new option for each module to disable upon joining a world

Modules:
  - time changer module
  - totem pop scale module

Patch:
  - Custom made module screen top element tooltips
  - Settings screen shortcut element tooltips