Releases: clickcrystals-development/ClickCrystals
Releases · clickcrystals-development/ClickCrystals
Release 1.2.9
Version: 1.2.9
Scripted With Packets:
- cancel_packet c2s <packetName>
- cancel_packet s2c <packetName>
- uncancel_packet c2s <packetName>
- uncancel_packet s2c <packetName>
Scripting:
- if hovering_over (ID)
- if dead # will need to remove the original check for entity selection loop
- switch **n
- if item_count #ID
- if item_count holding
- if item_count off_holding
- if item_durability #ID
- if item_durability holding
- if item_durability off_holding
- removed the need to specifically format >,<,>=,<=, etc.. without spaces. (>= 3 is now possible, you wont be required to use >=3 without spaces anymore)
- prevented adding insane amount of whitespaces in script strings
Add:
- command to toggle on or all for all modules
- add more animations to the configuration screens
- add module auto replenish
- add module death particles # i-no-one
Tweaks:
- merge roles owner and dev, give i-no-one and josh (if pr passes) dev broadcasts
Patches:
- fix online configs downtime
- fix online scripts
- fix possible bug with notification toast sound where it throws ConcurrentModificationException
- fix client side particles spawning # i-no-one
- fix reloading custom scripted modules resetting their keybinds
Release 1.2.8
Version: 1.2.8
Scripting:
- if hunger
- if jumping
Patches:
- fix while cmd not working when scheduled under wait cmd
- fix online scripts and online configs downtime
- fix hand swing on team detector module # i no one
- fix auto disconnect players in render distance check # i no one
GUI:
- new online scripts screen
Add:
- setting to disable loading screen
- setting to disable modules from printing in chat
- mod menu integration and an option to disable it in advanced settings # i no one
Tweaks:
- tweak the look of clickcrystals notifications
- delete unused discord link in the invite screen
- tweaked thelook of clickcrystals home page
Release 1.2.7
Version: 1.2.7
Tweaks:
- change clickcrystals script on tick to pretick so it doesnt flag post
- rewrite armor hud # i no one
Add:
- pull and merge PR from I-No-One
- added Teams module # i no one
- added FreeLook Module # i no one
- added AutoDisconnect Module # i no one
Scripting:
- add script command if entity pos
- increased the range for entity selection from 32 to 128
- add on post_tick
- add on pre_tick
Patches:
- entity_in_range not working
- block ID selections with commas not working properly
Release 1.2.6
Version: 1.2.6
Add:
- as command # as nearest_entity :player if holding :diamond_sword
- if on_ground
- if on_fire
- if frozen
- if has_equiptment
- if blocking
- if in_singleplayer
- if hurt_time
- if cursor_item
- if moving
- if colliding
- if colliding_horizontally
- if colliding_vertically
- if reference_entity
- execute_period # execute_period 0.05 {} to wait 0.05 seconds between each execution inside of the brackets
- hold_input # hold_input attack 100
- hold_input cancel
Patches:
- link module edit screen to module browsing screen
Pulls:
- accept PR https://github.com/ItziSpyder/ClickCrystals/pull/70
Release 1.2.5
Version: 1.2.5
Update:
- 1.21 SUPPORT # credit: I-No-One
Patched:
- health tags module rendering weirdly when near water or translucent blocks
- dragging the scroll bar being very slow or unbalanced
Added:
- online script downloader, download pre-made scripts!
- GUI opening and closing animations
- GUI widgets (sliders, toggles, etc.) have opening and toggle animations
- script command condition # if input_active k (key_name) ex. if input active key k
- script command input # input key (key_name) ex. input key left_shift
- script command gui_quickmove updated # now supports swapping to hotbar! ex. gui_quickmove #totem 7
- module SelfGlow # credit: I-No-One
Tweaked:
- made wait script command spit an error when people use it wrongly cuz too many people uses it wrongly
Release 1.2.4
Version: 1.2.4
Add:
- online config, you can now download preset configs!
- module ElytraSwitch # credit: I-No-One
- setting for only commands to MessageResend # credit: I-No-One
- setting for NoGUIBackground # credit: I-No-One
Patch:
- hud horizontal hitboxes being weird inside hud edit screen
Tweaks:
- update README.md to have the latest home screen screenshot
- updated ArrayListHud (formerly known as ModuleListHud) # credit: I-No-One
Release 1.2.3
Version: 1.2.3
# I'M BACK FROM BREAK!
Tweaks:
- Added render tweaks to the GUI, hope you like it!
Optimizations:
- now rendering round rectangles with a single draw call instead of 7, more optimized
- replaced schedulers and atomic integers with Animator.java that's way more optimized and efficient
Modules:
- added module HealthTags -> this is in beta
Hotfixes and Patches:
- Fixed PlayerUtils kick screen permanently - cause was handling packets didn't have a player null check
- Fixed enabled Scripts not unregistering events - discovered by obvWolf, reported by Ceptea
- Memory leak being able to register the same Listener to the EventBus multiple times
- Fixed resource hud's hitbox being weird inside of Hud Edit Screen - reported multiple times
Release 1.2.2
Version: 1.2.2
Add:
- profile system
- profile management screen
- remove darkness and blindness effect when NoGameOverlay is enabled # i no one
- add sign exclusion from NoInteractions module # i no one
- command ,profile open up the profile screen
- add conditionals "true" and "false" directly, for while loops
- tab completion for ",ccs copy-file"
Huds:
- cps hud # i no one
Tweaks:
- option for while loops to not including period (defaults to 0.05 or one tick)
- in script IDE template, change to using "define" command
- changed home screen wallpaper
Patch:
- chat saying "Tape removed from ... button!" upon reloading client
- while loops continue running even after script reload
Release 1.2.1
Script:
- on respawn # im not stable
- if chance_of (N) # im not stable
- if input_active sprint # im not stable
- input sprint # im not stable
- damage nearest_entity (ID) # im not stable
- damage any_entity # im not stable
- def function (name) (CCS.. args)
- def module (name)
- def desc ("")
- function (name)
Tweaks:
- added option to disable bedrock interaction when using crystal and obsidian switch modules
- script (ID) arguments are now supported with commas, essentially making an or operator
Patches:
- make event bus use concurrentlinkedqueue
- Target hud totem pop text
- escape key toggling modules on pojav
- Fixed pojav crashes for target hud
Modules:
- no block/container interactions # i no one
- no gui background # i no one
- camera clip # i no one
- block outline # i no one
Commands:
- ,version
What You Have | What to get |
---|---|
higher.. | how is that even possible? |
1.20.4 | 1.20.4-(latestVersion) *recommended |
1.20.3 | 1.20.4-(latestVersion) *recommended |
1.20.2 | 1.20.2-(latestVersion) |
1.20.1 | 1.20.1-(latestVersion) |
1.20 | 1.20.1-(latestVersion) |
1.19.4 | 1.19.4-(latestVersion) |
..lower | cry |
Release 1.2
Scripts:
- if module_disabled (module)
- on damage works on servers now
Tweaks:
- make input_active inventory work for containers as well
- overview mode toggle on enable -> redirect to overview screen
Add:
- script delete button in IDE
- IDE auto module declaration
- Credits screen
- shortcut to hud edit screen
- new option for each module to disable upon joining a world
Modules:
- time changer module
- totem pop scale module
Patch:
- Custom made module screen top element tooltips
- Settings screen shortcut element tooltips