Script:
- on respawn # im not stable
- if chance_of (N) # im not stable
- if input_active sprint # im not stable
- input sprint # im not stable
- damage nearest_entity (ID) # im not stable
- damage any_entity # im not stable
- def function (name) (CCS.. args)
- def module (name)
- def desc ("")
- function (name)
Tweaks:
- added option to disable bedrock interaction when using crystal and obsidian switch modules
- script (ID) arguments are now supported with commas, essentially making an or operator
Patches:
- make event bus use concurrentlinkedqueue
- Target hud totem pop text
- escape key toggling modules on pojav
- Fixed pojav crashes for target hud
Modules:
- no block/container interactions # i no one
- no gui background # i no one
- camera clip # i no one
- block outline # i no one
Commands:
- ,version
What You Have |
What to get |
higher.. |
how is that even possible? |
1.20.4 |
1.20.4-(latestVersion) *recommended |
1.20.3 |
1.20.4-(latestVersion) *recommended |
1.20.2 |
1.20.2-(latestVersion) |
1.20.1 |
1.20.1-(latestVersion) |
1.20 |
1.20.1-(latestVersion) |
1.19.4 |
1.19.4-(latestVersion) |
..lower |
cry |