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Reverting changes of work directory #145
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MiranDMC
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cleolibrary:Reverting_changes_of_work_directory
Closed
Reverting changes of work directory #145
MiranDMC
wants to merge
218
commits into
cleolibrary:master
from
cleolibrary:Reverting_changes_of_work_directory
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Fixed SDK includes. Configured post build events and debug settings. Added setup_env.bat and SETUP.md
* cleo_call and cleo_return scope now save and restore GOSUB call stack and stack pointer. * Introduced CModuleSystem class. * Working prototype. * Support of path resolving for modules. * Path normalization updated. * Review fixes. * Disabled virtual absolute paths feature. * Fixed script location and name related functions. * Used game's APIs to resolve paths. Figured out using plugin_sdk classes in project. * Names case insensitive handling. * Modules reloading. * Automatic modules reloading.
* Added CLEO version info to log file. * Fixed problem with export references releasing. Review fixes.
CLEO.h from sdk used in CLEO project.
… plugin�added more detailed error messages in some cases�updated general methods for getting and setting string parameters added some CLEO properties and methods to CRunningScript struct�export addded: CLEO_RegisterCallback export addded: CLEO_GetScriptVersion
cleo.cpp removed from CLEO SDK new opcode 0DD5 (get_platform) new opcode 00CC (breakpoint) new opcode 00CD (trace) new opcode 00CE (log_to_file) support of opcodes 0662, 0663 and 0664 more error and warning messages updated opcodes handling
* Added missing changes to CHANGELOG.md * Header style updated.
* Used CFont from plugin sdk instead of direct memory hacks. Fixed aspect of main menu CLEO text.
* Added 2000 and 2001 opcodes. * Added validation of script pointer parameter in opcode 2001
Updated clearing log list effect. Callback 'ScriptDraw' called after script elements drawing.
Adjusted screen log display times
…120) Now returned string is always null terminated. Removed filling remaining part of target buffer with zeros.
* Path resolving performance improvements. * Modloader hack fixes. * Added Filepath_Game and Filepath_User to CLEO utils. * Initialize globals once. * ModLoader fix for CLEO plugins. * fixup! ModLoader fix for CLEO plugins. * fixup! ModLoader fix for CLEO plugins. * fixup! ModLoader fix for CLEO plugins. * Added CLEO_GetGameDirectory and CLEO_GetUserDirectory exports. * fixup! Added CLEO_GetGameDirectory and CLEO_GetUserDirectory exports.
Increased debug font size and proportions.
…201) * Updated OnDrawingFinished hook to not be overwritten by other mods. * Added extra error checking. * Replaced m_bStarted and m_bLateStarted with single variable. * fixup! Replaced m_bStarted and m_bLateStarted with single variable. * Switched hooked function to work with SkyGFX * fixup! Switched hooked function to work with SkyGFX * fixup! Switched hooked function to work with SkyGFX * Simplified DebugDisplayTextBuffer hooking. * fixup! Simplified DebugDisplayTextBuffer hooking. * fixup! Simplified DebugDisplayTextBuffer hooking. * fixup! Simplified DebugDisplayTextBuffer hooking. * fixup! Simplified DebugDisplayTextBuffer hooking. * Handled JMPSHORT hooking. * fixup! Handled JMPSHORT hooking.
* Fix BASS_StreamFree called twice for 3d audio streams. * Added BASS library version check.
* Tests runner script updated to current SBL. * fixup! Tests runner script updated to current SBL.
* Added unit test for file operation opcodes. * fixup! Added unit test for file operation opcodes. * fixup! Added unit test for file operation opcodes. * fixup! Added unit test for file operation opcodes.
* Added cleanup steps to file operations unit tests * Added IniFiles tests.
* Unit tests log style updates. * fixup! Unit tests log style updates.
* Fix move_file and move_directory opcodes. * Fixed copy_directory
* Fix deadlock inside BASS library finalization. * fixup! Fix deadlock inside BASS library finalization.
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