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Renderer Optimization Round 1 #958
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aa81eca
only update global transforms when they (or their ancestors) have cha…
cart 17683dc
only update render resource nodes when they have changed (quality che…
cart 7f0e97c
only update entity mesh specialization when mesh (or mesh component) …
cart 73e0a8e
only update sprite size when changed
cart 5bf731d
remove stale bind groups
cart b5e2afe
fix setting size of loading sprites
cart e6932e2
store unmatched render resource binding results
cart 3de2201
reduce state changes
cart e9f94df
cargo fmt + clippy
cart e3e86d5
remove cached "NoMatch" results when new bindings are added to Render…
cart 832ad38
inline current_entity in world_builder
cart 384204e
try creating bind groups even when they havent changed
cart 99b808e
render_resources_node: update all entities when resized
cart ea5f41f
fmt
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