store PipelineSpecialization.dynamic_bindings in HashSet #936
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I've just noticed many compilations of the same pipeline (with the same specialization) - it seems it is because RenderResourceBindings.iter_dynamic_bindings() iterates HashMap (so order is nondeterministic) and we are storing result in Vec.
I noticed this bug on web app with bevy_webgl2 backend, but it seems native applications using wgpu renderer may be also affected.