Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Merged by Bors] - Make Wireframe respect visible entities #4660

Conversation

dtaralla
Copy link
Contributor

@dtaralla dtaralla commented May 4, 2022

Objective

  • Make meshes with a Wireframe component not render if they are not in the VisibleEntities list of a given camera
  • See discussion on the Bevy Engine Discord
  • Fixes this kind of issues:
    image
    Camera for the RenderTexture in the bottom left is set to only see layer 1 entities. The three colored lines are on the render layer 1, but not the sphere (which has a Wireframe component).

Solution

@github-actions github-actions bot added the S-Needs-Triage This issue needs to be labelled label May 4, 2022
@superdump superdump added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use and removed S-Needs-Triage This issue needs to be labelled labels May 4, 2022
Copy link
Contributor

@superdump superdump left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM.

@superdump
Copy link
Contributor

bors r+

bors bot pushed a commit that referenced this pull request May 4, 2022
# Objective

- Make meshes with a Wireframe component not render if they are not in the VisibleEntities list of a given camera
- See [discussion](https://discord.com/channels/691052431525675048/742884593551802431/971392761972527144) on the Bevy Engine Discord
- Fixes this kind of issues:
![image](https://user-images.githubusercontent.com/1733200/166746303-39003d57-8b07-4ae2-9ddf-bacdb04e7d84.png)
Camera for the RenderTexture in the bottom left is set to only see layer 1 entities. The three colored lines are on the render layer 1, but not the sphere (which has a Wireframe component).

## Solution

- Mimick what is done in [bevy_pbr/src/material.rs#L307](https://github.com/bevyengine/bevy/blob/479f43bbf34834ad2d4667de43351b6fa51f22d1/crates/bevy_pbr/src/material.rs#L307) for [bevy_pbr/src/wireframe.rs#L106](https://github.com/bevyengine/bevy/blob/2b6e67f4cb441f658cad17486eea9e3485e56709/crates/bevy_pbr/src/wireframe.rs#L106)
- Credits to beep for finding this out!
@bors bors bot changed the title Make Wireframe respect visible entities [Merged by Bors] - Make Wireframe respect visible entities May 4, 2022
@bors bors bot closed this May 4, 2022
@dtaralla dtaralla deleted the make_wireframe_respect_visible_entities branch May 5, 2022 18:00
robtfm pushed a commit to robtfm/bevy that referenced this pull request May 10, 2022
# Objective

- Make meshes with a Wireframe component not render if they are not in the VisibleEntities list of a given camera
- See [discussion](https://discord.com/channels/691052431525675048/742884593551802431/971392761972527144) on the Bevy Engine Discord
- Fixes this kind of issues:
![image](https://user-images.githubusercontent.com/1733200/166746303-39003d57-8b07-4ae2-9ddf-bacdb04e7d84.png)
Camera for the RenderTexture in the bottom left is set to only see layer 1 entities. The three colored lines are on the render layer 1, but not the sphere (which has a Wireframe component).

## Solution

- Mimick what is done in [bevy_pbr/src/material.rs#L307](https://github.com/bevyengine/bevy/blob/479f43bbf34834ad2d4667de43351b6fa51f22d1/crates/bevy_pbr/src/material.rs#L307) for [bevy_pbr/src/wireframe.rs#L106](https://github.com/bevyengine/bevy/blob/2b6e67f4cb441f658cad17486eea9e3485e56709/crates/bevy_pbr/src/wireframe.rs#L106)
- Credits to beep for finding this out!
exjam pushed a commit to exjam/bevy that referenced this pull request May 22, 2022
# Objective

- Make meshes with a Wireframe component not render if they are not in the VisibleEntities list of a given camera
- See [discussion](https://discord.com/channels/691052431525675048/742884593551802431/971392761972527144) on the Bevy Engine Discord
- Fixes this kind of issues:
![image](https://user-images.githubusercontent.com/1733200/166746303-39003d57-8b07-4ae2-9ddf-bacdb04e7d84.png)
Camera for the RenderTexture in the bottom left is set to only see layer 1 entities. The three colored lines are on the render layer 1, but not the sphere (which has a Wireframe component).

## Solution

- Mimick what is done in [bevy_pbr/src/material.rs#L307](https://github.com/bevyengine/bevy/blob/479f43bbf34834ad2d4667de43351b6fa51f22d1/crates/bevy_pbr/src/material.rs#L307) for [bevy_pbr/src/wireframe.rs#L106](https://github.com/bevyengine/bevy/blob/2b6e67f4cb441f658cad17486eea9e3485e56709/crates/bevy_pbr/src/wireframe.rs#L106)
- Credits to beep for finding this out!
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective

- Make meshes with a Wireframe component not render if they are not in the VisibleEntities list of a given camera
- See [discussion](https://discord.com/channels/691052431525675048/742884593551802431/971392761972527144) on the Bevy Engine Discord
- Fixes this kind of issues:
![image](https://user-images.githubusercontent.com/1733200/166746303-39003d57-8b07-4ae2-9ddf-bacdb04e7d84.png)
Camera for the RenderTexture in the bottom left is set to only see layer 1 entities. The three colored lines are on the render layer 1, but not the sphere (which has a Wireframe component).

## Solution

- Mimick what is done in [bevy_pbr/src/material.rs#L307](https://github.com/bevyengine/bevy/blob/479f43bbf34834ad2d4667de43351b6fa51f22d1/crates/bevy_pbr/src/material.rs#L307) for [bevy_pbr/src/wireframe.rs#L106](https://github.com/bevyengine/bevy/blob/2b6e67f4cb441f658cad17486eea9e3485e56709/crates/bevy_pbr/src/wireframe.rs#L106)
- Credits to beep for finding this out!
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants