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Remove EarthlikeAtmosphere resources #22463
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kfc35
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logic lgtm
hukasu
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mate-h
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Looks good to me, thanks for the cleanup!
ecoskey
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# Objective #20838 introduced an `EarthlikeAtmosphere` resource, which has a pre-prepared scattering medium resource for earthlike atmospheres. This means that every deployed Bevy app (even apps that don't need an atmosphere, or don't need the default earthlike atmosphere) will initialize the earthlike scattering medium (which processes the asset and writes data to the gpu). This is not desirable. The UX benefits for atmosphere initializers are not worth the price being paid: ```rust // EarthlikeAtmosphere resource fn setup(mut commands: Commands, earth_atmosphere: Res<EarthlikeAtmosphere>) { commands.spawn(( Camera3d::default(), earth_atmosphere.get(), )); } // Manual initialization fn setup(mut commands: Commands, mut scattering_mediums: ResMut<Assets<ScatteringMedium>>,) { commands.spawn(( Camera3d::default(), Atmosphere::earthlike(scattering_mediums.add(ScatteringMedium::default())), )); } ``` The manual approach also puts the Atmosphere component symbol back at the forefront and helps instruct developers on how this all actually works. ## Solution Remove the EarthlikeAtmosphere resource and add a default ScatteringMedium impl to make init slightly easier. As this feature will be introduced in 0.18, to avoid breaking people down the road we should land this PR in 0.18 as well.
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Labels
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
#20838 introduced an
EarthlikeAtmosphereresource, which has a pre-prepared scattering medium resource for earthlike atmospheres.This means that every deployed Bevy app (even apps that don't need an atmosphere, or don't need the default earthlike atmosphere) will initialize the earthlike scattering medium (which processes the asset and writes data to the gpu).
This is not desirable. The UX benefits for atmosphere initializers are not worth the price being paid:
The manual approach also puts the Atmosphere component symbol back at the forefront and helps instruct developers on how this all actually works.
Solution
Remove the EarthlikeAtmosphere resource and add a default ScatteringMedium impl to make init slightly easier.
As this feature will be introduced in 0.18, to avoid breaking people down the road we should land this PR in 0.18 as well.