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1 change: 1 addition & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -178,6 +178,7 @@ default = [
"wayland",
"debug",
"zstd_rust",
"bevy_dev_tools",
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I'm of the mind that this is better suited to some "dev" cargo feature (which we've discussed in the past), which would enable a common collection of features useful for development: tracing, dev tools, asset hot reloading, embedded hot reloading, etc

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@cart cart Oct 4, 2025

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In general I think we should consider moving in the direction of a smaller baseline feature set with larger "meta" features that pull in targeted collections of cargo features (ex: "3d", "2d", "dev", etc). I consider --no-default-features to be a non-viable lifestyle for people actually building apps.

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# Recommended defaults for no_std applications
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2 changes: 1 addition & 1 deletion docs/cargo_features.md
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Expand Up @@ -22,6 +22,7 @@ The default feature set enables most of the expected features of a game engine,
|bevy_camera|Provides camera and visibility types, as well as culling primitives.|
|bevy_color|Provides shared color types and operations|
|bevy_core_pipeline|Provides cameras and other basic render pipeline features|
|bevy_dev_tools|Provides a collection of developer tools|
|bevy_gilrs|Adds gamepad support|
|bevy_gizmos|Adds support for rendering gizmos|
|bevy_gltf|[glTF](https://www.khronos.org/gltf/) support|
Expand Down Expand Up @@ -76,7 +77,6 @@ The default feature set enables most of the expected features of a game engine,
|basis-universal|Basis Universal compressed texture support|
|bevy_ci_testing|Enable systems that allow for automated testing on CI|
|bevy_debug_stepping|Enable stepping-based debugging of Bevy systems|
|bevy_dev_tools|Provides a collection of developer tools|
|bevy_remote|Enable the Bevy Remote Protocol|
|bevy_solari|Provides raytraced lighting (experimental)|
|bevy_ui_debug|Provides a debug overlay for bevy UI|
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