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The purpose of the scene viewer is to load arbitrary glTF scenes, so it's inconvenient if they have to be moved into the Bevy assets directory first. Thus this patch switches the scene viewer to use UnapprovedPathMode::Allow.

The purpose of the scene viewer is to load arbitrary glTF scenes, so
it's inconvenient if they have to be moved into the Bevy assets
directory first. Thus this patch switches the scene viewer to use
`UnapprovedPathMode::Allow`.
@pcwalton pcwalton added A-Assets Load files from disk to use for things like images, models, and sounds C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Apr 13, 2025
@pcwalton pcwalton requested a review from cart April 13, 2025 08:55
@pcwalton pcwalton requested a review from alice-i-cecile April 13, 2025 08:55
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Approving with the slightly nicer wording @mockersf proposed.

@mockersf mockersf added this pull request to the merge queue Apr 14, 2025
Merged via the queue into bevyengine:main with commit 5e69518 Apr 14, 2025
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jf908 pushed a commit to jf908/bevy that referenced this pull request May 12, 2025
bevyengine#18828)

The purpose of the scene viewer is to load arbitrary glTF scenes, so
it's inconvenient if they have to be moved into the Bevy assets
directory first. Thus this patch switches the scene viewer to use
`UnapprovedPathMode::Allow`.

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Co-authored-by: François Mockers <[email protected]>
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A-Assets Load files from disk to use for things like images, models, and sounds C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward

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4 participants