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add a required feature for shader_material_glsl #11440

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merged 1 commit into from
Jan 20, 2024

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@mockersf mockersf commented Jan 20, 2024

Objective

thread 'Compute Task Pool (0)' panicked at crates\bevy_render\src\render_resource\shader.rs:238:35:
GLSL is not supported in this configuration; use the feature `shader_format_glsl`
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic in system `bevy_render::render_resource::pipeline_cache::PipelineCache::process_pipeline_queue_system`!
thread 'main' panicked at crates\bevy_render\src\pipelined_rendering.rs:145:45:
called `Result::unwrap()` on an `Err` value: RecvError

Solution

  • Add feature shader_format_glsl as a required feature for example shader_material_glsl

@mockersf mockersf added the C-Examples An addition or correction to our examples label Jan 20, 2024
@matiqo15 matiqo15 added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Jan 20, 2024
@mockersf mockersf added this pull request to the merge queue Jan 20, 2024
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks Jan 20, 2024
@mockersf mockersf added this pull request to the merge queue Jan 20, 2024
Merged via the queue into bevyengine:main with commit 440bba8 Jan 20, 2024
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3 participants