CameraProjection::compute_frustum #11139
Merged
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Frustum computation is nontrivial amount of code private in
update_frusta
system.Make it public.
This is needed to decide which entities to spawn/despawn in
Update
based on camera changes. But ifUpdate
also changed camera, frustum is not yet recomputed.Technically it is probably possible to run an iteration of
update_frusta
system by a user inUpdate
schedule after propagatingGlobalTransform
to the cameras, but it is easier to just compute frustum manually using API added in this PR.Also replace two places where this code is used.