Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Remove references to specific projects from the readme #10836

Merged
merged 2 commits into from
Dec 5, 2023
Merged
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
14 changes: 4 additions & 10 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -86,14 +86,6 @@ fn main(){

Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by [following the instructions here](http://bevyengine.org/learn/book/getting-started/setup/).

## Libraries Used

Bevy is only possible because of the hard work put into these foundational technologies:

* [wgpu](https://wgpu.rs/): modern / low-level / cross-platform graphics library based on the [WebGPU](https://gpuweb.github.io/gpuweb/) API.
* [glam-rs](https://github.com/bitshifter/glam-rs): a simple and fast 3D math library for games and graphics
* [winit](https://github.com/rust-windowing/winit): cross-platform window creation and management in Rust

## [Bevy Cargo Features][cargo_features]

This [list][cargo_features] outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.
Expand All @@ -106,9 +98,11 @@ Plugins are very welcome to extend Bevy's features. [Guidelines][plugin_guidelin

[plugin_guidelines]: docs/plugins_guidelines.md

## Thanks and Alternatives
## Thanks

Bevy is the result of the hard work of many people. A huge thanks to all Bevy contributors, the many open source projects that have come before us, the Rust gamedev ecosystem, and the many libraries we build on.

Additionally, we would like to thank the [Amethyst](https://github.com/amethyst/amethyst), [macroquad](https://github.com/not-fl3/macroquad), [coffee](https://github.com/hecrj/coffee), [ggez](https://github.com/ggez/ggez), [Fyrox](https://github.com/FyroxEngine/Fyrox), and [Piston](https://github.com/PistonDevelopers/piston) projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals, and some will likely resonate with you more than others.
A huge thanks to Bevy's [generous sponsors](https://bevyengine.org). Bevy will always be free and open source, but it isn't free to make. Please consider [sponsoring our work](https://bevyengine.org/community/donate/) if you like what we're building.

<!-- This next line need to stay exactly as is. It is required for BrowserStack sponsorship. -->
This project is tested with BrowserStack.
Expand Down