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double sided normals: fix apply_normal_mapping calls #10330

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mockersf
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@mockersf mockersf commented Nov 1, 2023

Objective

error: failed to build a valid final module: Entry point fragment at Fragment is invalid
   ┌─ crates/bevy_pbr/src/render/pbr_prepass.wgsl:26:22
   │
26 │           let normal =  evy_pbr::pbr_functions::31mapply_normal_mapping(
   │ ╭──────────────────────^
27 │ │             bevy_pbr::pbr_bindings::material.flags,
28 │ │             world_normal,
29 │ │
   · │
36 │ │
37 │ │             bevy_pbr::mesh_view_bindings::view.mip_bias,
   │ ╰───────────────────────────────────────────────────────────────────────────────────────^ invalid function call
   │
   = Call to [9] is invalid
   = Requires 6 arguments, but 4 are provided

Solution

  • fix apply_normal_mapping calls

@mockersf mockersf added the A-Rendering Drawing game state to the screen label Nov 1, 2023
@mockersf mockersf added this to the 0.12 milestone Nov 1, 2023
@alice-i-cecile alice-i-cecile added the C-Bug An unexpected or incorrect behavior label Nov 1, 2023
@alice-i-cecile
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@coreh want to take a look at this one? :)

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Oops, my bad! Didn't realize it was being called from elsewhere

Thanks for the fix

@ChristopherBiscardi
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I ran into this while using main and using this commit fixed it for me

@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Nov 1, 2023
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Nov 1, 2023
Merged via the queue into bevyengine:main with commit 6f8848a Nov 1, 2023
22 checks passed
ameknite pushed a commit to ameknite/bevy that referenced this pull request Nov 6, 2023
# Objective

- After bevyengine#10326, examples `array_texture`, `ssao` and `shader_prepass`
don't render correctly
```
error: failed to build a valid final module: Entry point fragment at Fragment is invalid
   ┌─ crates/bevy_pbr/src/render/pbr_prepass.wgsl:26:22
   │
26 │           let normal =  evy_pbr::pbr_functions::31mapply_normal_mapping(
   │ ╭──────────────────────^
27 │ │             bevy_pbr::pbr_bindings::material.flags,
28 │ │             world_normal,
29 │ │
   · │
36 │ │
37 │ │             bevy_pbr::mesh_view_bindings::view.mip_bias,
   │ ╰───────────────────────────────────────────────────────────────────────────────────────^ invalid function call
   │
   = Call to [9] is invalid
   = Requires 6 arguments, but 4 are provided

```

## Solution

- fix `apply_normal_mapping` calls
rdrpenguin04 pushed a commit to rdrpenguin04/bevy that referenced this pull request Jan 9, 2024
# Objective

- After bevyengine#10326, examples `array_texture`, `ssao` and `shader_prepass`
don't render correctly
```
error: failed to build a valid final module: Entry point fragment at Fragment is invalid
   ┌─ crates/bevy_pbr/src/render/pbr_prepass.wgsl:26:22
   │
26 │           let normal =  evy_pbr::pbr_functions::31mapply_normal_mapping(
   │ ╭──────────────────────^
27 │ │             bevy_pbr::pbr_bindings::material.flags,
28 │ │             world_normal,
29 │ │
   · │
36 │ │
37 │ │             bevy_pbr::mesh_view_bindings::view.mip_bias,
   │ ╰───────────────────────────────────────────────────────────────────────────────────────^ invalid function call
   │
   = Call to [9] is invalid
   = Requires 6 arguments, but 4 are provided

```

## Solution

- fix `apply_normal_mapping` calls
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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5 participants