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@cart cart commented Dec 4, 2020

Fixes #999

Due to the way we handle asset gpu resources, we can no longer intermingle "entity" bindings with "asset" bindings. This fits the binding model constraints well because assets and entities can have different bind frequencies.

@cart cart added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels Dec 4, 2020
@cart cart merged commit 44b5cfe into bevyengine:master Dec 4, 2020
@fopsdev fopsdev mentioned this pull request Jan 24, 2021
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior

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Shader examples (array_texture, shader_custom_material, shader_defs) are broken

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