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PerspectiveProjection fields #6279
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# Objective Fixes #6279. ## Solution Added documentation explaining the meanings and default values of `PerspectiveProjection`'s fields. Co-authored-by: dataphract <[email protected]>
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# Objective Fixes bevyengine#6279. ## Solution Added documentation explaining the meanings and default values of `PerspectiveProjection`'s fields. Co-authored-by: dataphract <[email protected]>
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# Objective Fixes bevyengine#6279. ## Solution Added documentation explaining the meanings and default values of `PerspectiveProjection`'s fields. Co-authored-by: dataphract <[email protected]>
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# Objective Fixes bevyengine#6279. ## Solution Added documentation explaining the meanings and default values of `PerspectiveProjection`'s fields. Co-authored-by: dataphract <[email protected]>
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Labels
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
How can Bevy's documentation be improved?
Provide a link to the documentation and describe how it could be improved. In what ways is it incomplete, incorrect, or misleading?
The fields of the PerspectiveProjection have no documentation, and this is extremely confusing for the
fov
field at least, since it is not told if this should be in degrees or radians, and if it is the vertical or horizontal FOV. Looking at the default value, I'd guess it is supposed to be given in radians.If you have suggestions on exactly what the new docs should say, feel free to include them here. Or alternatively, make the changes yourself and create a pull request instead.
I suggest that documentation is added for all these fields, what they are used for and what units they should be in.
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