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A-RenderingDrawing game state to the screenDrawing game state to the screenA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleA new feature, making something new possible
Description
What problem does this solve or what need does it fill?
When building a 3D UI, it's desirable to always render object in the UI on top regardless of depth.
What solution would you like?
Add a renders_on_top flag to Camera that causes the depth texture to clear at the start of a 3D render pass.
What alternative(s) have you considered?
I considered creating a depth-only clear pass, which could be done without modifying Bevy, but this would be an extra pass and a lot of code in the application.
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A-RenderingDrawing game state to the screenDrawing game state to the screenA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleA new feature, making something new possible
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