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A-CameraUser-facing camera APIs and controllers.User-facing camera APIs and controllers.A-Dev-ToolsTools used to debug Bevy applications.Tools used to debug Bevy applications.A-MathFundamental domain-agnostic mathematical operationsFundamental domain-agnostic mathematical operationsD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed upon
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[T]he way friction is applied should take the delta time into account. Given that it's implementing an exponential decay, it should be refactored to use StableInterpolate::smooth_nudge.
Originally posted by @BigWingBeat in #20215 (comment)
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A-CameraUser-facing camera APIs and controllers.User-facing camera APIs and controllers.A-Dev-ToolsTools used to debug Bevy applications.Tools used to debug Bevy applications.A-MathFundamental domain-agnostic mathematical operationsFundamental domain-agnostic mathematical operationsD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed upon