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Why not let GltfMaterialName display as Name? #19286

@rendaoer

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@rendaoer

What problem does this solve or what need does it fill?

Although GltfMaterialName is added when the material is generated, when checking it in Inspect, it still shows the default Mesh + index (Mesh.0, Mesh.1, Mesh.2), and you need to check it in GltfMaterialName

What solution would you like?

If GltfMaterialName exists, use it as Name

What alternative(s) have you considered?

None

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    A-glTFRelated to the glTF 3D scene/model formatC-FeatureA new feature, making something new possibleS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forward

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